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Narita boy glaucoma
Narita boy glaucoma












narita boy glaucoma
  1. #NARITA BOY GLAUCOMA HOW TO#
  2. #NARITA BOY GLAUCOMA CODE#

The character design is outstanding, and while bosses like Black Rainbow can be terrifying, you are often left picking your jaw up off the floor at the beauty in their design or an area you discover. Watching for environmental aids and looking for an opening and timing your attack, become invaluable. Glaucoma, for example, blocks your every hit, has a screen-wide attack, drops bugs and jumps off-screen to often land on your head if you’re not nimble enough.

narita boy glaucoma

More complex and difficult bosses require more creative solutions. And yes, one of his attacks is a ground-based VHS cassette. Keeping with the 80’s theme, one of the first is Lord VHS. Occasionally you face bosses that you are either tasked to defeat by the inhabitants or need to clear before moving on. Thankfully, whether you are exploring or fighting, the controls are taut and responsive not once can the game be blamed for your failure. That’s not to say some combat and navigation difficulty spikes don’t feel jarring, they can be frustrating in places, but apparently impossible bosses and out-of-reach areas become navigable with some patience and timing. There are environmental hazards that require deft jumping skills coupled with mid-air dodging: Dodge and Shoulder Charge, for example, become very useful, not just in combat but in navigating the world too: in fact, simply getting from one area to another is often part of the puzzle-solving joy of the game.

#NARITA BOY GLAUCOMA CODE#

Each area you arrive in will add more to your move set and arsenal, while also placing new obstacles in your path you can die to and new enemies to be killed by: Skull Code wields a massive sword that needs to be dodged before you can attack Bads (ha!) are small, flying irritating creatures and can be devastating in large groups if not dealt with. You have a quick battle to try out each of these before moving on. Not only do you have the sword, you’ve been gifted three moves: Home Run (a baseball bat-like swing), Shotgun (the sword also shoots) and the Ultra Beam (a massive screen-clearing beam that can only be fired after filling a meter). Simple puzzle elements are introduced that initially are straightforward enough, but later become more subtle, requiring rooms and areas to be cleared, buttons to be found, and the solution for the correct symbols hidden behind exploration and locked doors.Ĭombat is ramped up in a similar fashion, as once you have retrieved the Techno-Sword, the base enemy, the Zombie, appears.

#NARITA BOY GLAUCOMA HOW TO#

The early part of the game is a tutorial of sorts, teaching you how to navigate the world – jumping and climbing – and recognising what can and cannot be fought. It’s superb world-building, and none of it is a chore. Some just chat about the world around them, others pass on detail on what you have to or go to next, and some tell personal tales of how devastating the recent events have been to them. Still with me? There’s a lot more to it obviously, but how the story unfolds in these conversations and situations with Motherboard and the various inhabitants of the Kingdom, plays a massive part in just how charming and engaging a world has been created here. Our only hope? Narita Boy, the hero that can wield the Techno-Sword, forged with Trichroma beams and the only weapon capable of defeating the Stallion code. The supervisor program, HIM, craved supremacy, and while he was defeated along with the Stallion programs, they have returned. This is made up of three beams from that source code, each with a specific function and occupying a region within the Kingdom and creating entities around them, the Houses of the Trichroma: Yellow House, of the Desert simulation Blue House, of eternal rains and the Blue simulation and finally the most powerful of all and the source of all the issues, Red House. She begins by explaining what you’re seeing and why you are here: a visual representation of the Trichroma, the source code of the Kingdom. The first major character you meet – well, receive a pre-recorded message from – is Motherboard, the Supervisor program of the Digital Kingdom and your spiritual guide on your adventures. Lionel Pearl – the creator of the massively popular Narita One console and its Narita Boy game – is missing! The Digital Kingdom is in danger, and with the Silent Eclipse weakening their defences, with the return of HIM and the Stallions, a hero is needed.














Narita boy glaucoma